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Blog: There are developers specifically designed for specific game

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Game developers refer to companies, groups, or individuals that make video game software, where the nature of the game developer is commonly referred to as the "game developer." Developers can create a specific electronic game console, such as Sony's PlayStation 3, Microsoft's Xbox 360, Nintendo Wii, can also be developed for a variety of platforms, including personal computers.

There are also developers specifically designed for specific game types, such as role-playing games or first-person shooter games. Some developers focus on the game between the various platforms transplant. Some developers focus on translating games into other languages . There is also an unusual software development work: to add content to the game. Most are for profit purposes.

Most game publishers, such as EA, American Motion and Sony, have a development studio. However, because of their main activities or published, it is generally called "publishers".

Game Programming Game Designer Game Artistic Sound Game Production Game Test Outsourcing Developer Type

Historically, the preferred development method has been transformed several times. In the 1970s and early 1980s, the earliest arcade and home games had their own internal manufacturers, such as Atari, with only one programmer per game. At the same time, the home computer market recruited some talented programmers who had no place to promote their own game, resulting in the initial developer-publisher relationship. Although the earliest of these developers to the computer store direct sales, is indeed independent, but with the expansion of the industry, more expensive games and large-scale retail contracts at home and abroad to stimulate the development of a strong third-party developers. By the 1990s, independent development had almost disappeared from the consciousness of the industry, with only one rare exception, id Software. However, between 2000 and 2010, the industry noted that independent development was quietly resurrected, mainly due to the demand for large retail publishers today: fearing the market being occupied and the cost of the game. Some developers are trying to deal with these pressures, either completely out of the retail publishing market, or streamline their processes, focusing on a lot of outsourcing work, just as the film studios do.

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